When set to “true” will create a release from the latest version of the bucket. ID of the bucket to upload the content to. These variables are only available when CCD_ENABLED is set to true, based on the build configuration. The local path to the Xcode Archives file ex/ ‘~/Library/Developer/Xcode/Archives/something.xcarchive When set to ‘1’ will skip uploading the built artifacts to UCBīuild Number for the specific target being built The username for checking out code from an SCM The host url for a Source Control Manager Only set when specified in the build configuration The last revision of the target that was built successfully Only set when re-signing an already built artifact The primary artifact for this build will be downloaded and re-signed. Set to ‘1’ when the verbose option is passed to xcode projects Set to true when running on a build agent. When using Perforce, will do a p4 forcesync. When set to true will not pull the cached library or workspace. If using a dedicated builder is set to local Can only be set to “workspace” via the Admin UI. The type of files to cache when a build completes. The name (or id) of the target being built The current revision of the source code that is going to be built. When set to “true”, the default, enables error backtracing to be logged It is recommended to check for their value, prior to attempting to use them. Some variables may not be set prior to running a Unity build. Build variables related to a specific execution of a part of the build process are categorized in their own section. Below is the list of general build variables. For example /opt/workspace/workspaceīuild environment variables relate to and control the execution of a build. The local path on the agent where all folders for a given build target are created. #UNITY CLOUD BUILD WITH PLASTIC SCM ARCHIVE#When set to true, the default, the path to the StreamingAssets for a WebGL project is excluded from the list of paths to archive Path to the Unity Package Manager Server executable When set to true, the default, will start a UPM Server on the agent The location of the unity engine executable Max number of retries that will be attempted when checking out source code The path to the root directory of the project to build The path to the Plastic CLConfigureClient The path to the directory containing the output of the build process The local path to the Cloud Content Delivery binary executable #UNITY CLOUD BUILD WITH PLASTIC SCM ANDROID#Local path to the Android NDK Root directory All variables are set and can be used in both Pre-Build and Post-Build Scripts. System environment variables control the behavior of the system and locations to resources installed. The following tables contain a list of environment variables for Unity Cloud Build.
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